AI Insights · Timothy · January 2022
Top 5 City Building Games Performance in Germany, Q4 2021
Discover the performance trends of the top five city building games on a unified platform in Germany during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five city building games on a unified platform in Germany showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a closer look at how each app fared.
SimCity BuildIt from Electronic Arts saw a notable increase in weekly revenue, peaking at around $71K in the week of November 22. Weekly downloads showed a significant upward trend towards the end of the quarter, reaching nearly 9.9K in the final week of December. Active users fluctuated slightly but remained robust, with a peak of approximately 80K in the week of December 6.
The Simpsons™: Tapped Out, another title from Electronic Arts, experienced a dramatic spike in weekly revenue in mid-November, reaching approximately $134K. Downloads were more variable, with a notable increase to about 9.7K in the week of December 20. The game maintained a stable active user base, peaking at around 83.5K in the final week of December.
Global City: Building Games from MY.GAMES B.V. showed a consistent rise in weekly revenue, peaking at about $18.5K in the week of November 22. Weekly downloads also saw an upward trend, reaching approximately 7K in the last week of December. The game’s active users peaked at around 11K in the final week of December.
The Tribez: Build a Village from Game Insight had steady weekly revenue, peaking at roughly $16.4K in the week of December 20. Downloads saw a significant spike in mid-November, reaching about 2.8K in the week of November 15. Active users showed a positive trend, peaking at around 5.7K in the same week.
Megapolis: City Building Sim from Social Quantum had a steady increase in weekly revenue, peaking at about $14.6K in the last week of December. Downloads fluctuated throughout the quarter, with a peak of approximately 5.6K in the first week of November. Active users remained relatively stable, peaking at around 12.2K in the initial week of November.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower's website.